Both, but the former comes with slightly more processing time.
I don’t have a problem with using a rasterized image—I’ll always draw an image that looks “rough”—but can I do that using vector shapes, or not? There are some restrictions. For starters, because vector shapes are scaled to the same scale, you have to have a certain amount of sharpening applied to vector. As a result, there can be a higher level of complexity in the vector, while the pixel shapes are still as precise as possible.
If you need to use vectors for anything with more than two dimensions, the trickiest part is scaling. As of this writing, Adobe hasn’t released all of Adobe’s vectors on SVG or as a PNG, but I guess this should be fixed soon. It just takes time. Also, you may have to add an extra attribute to the vector when using it as a PNG in some browsers.
How does SVG relate to vector drawing for 3D? In my experience, drawing in 3D is much easier when rendering to vectors. Since the underlying shapes of the objects are not fixed, 3D can be a bit more tricky to manage. If you create a lot of objects that cannot be accurately represented as a single shape, and can fit into the same space as a single vector, you’re going to have an easier time creating good 3D models.
Can you illustrate this better? No. I’m sorry.
I believe that if you’re ready to delve into SVG, then it’s time to grab some books and start drawing. If you are looking for a good vector based 2D vector graphic editor for Windows 8 that might help you make better designs, I highly recommend Adobe Illustrator and Sketchbook Pro. If you’re looking for a good vector-based 3D vector graphic editor for Android, I highly recommend Inkscape. If you’re ready to design some 3D models and have a bunch of vector files, I highly recommend Sketch.
If you’re looking for a great 3D animation tool for Android, I highly recommend ZBrush and Blender. If you’re an iOS developer and you’re thinking about making a game using iOS, I highly recommend Unity, because it has the right elements that are needed for mobile development.
This article is part of our new series The Beginner’s Guide to Google Sketch. If you like it, head over to our other articles on Google Sketch, the Sketchbook Designer,
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