This is what The New York Times calls the “T. V.” It is a doll that can be used as a prop (and, you know, a real doll).
It was developed by William K. Muhler in 1927. According to the company’s website:
T. V. is a dummy made of wax, wire rope, plastic, and fiberglass in which the body and legs can be held and manipulated by hand. It is constructed as if it were a real human being and responds to a variety of movements. T. V. is used for various activities, such as “making faces,” “smelling things,” “raising hands,” and making other motions that mimic a living person’s actions. The entire doll will respond to various stimuli, such as being tickled, stroked, and being spoken to. It is constructed from a single piece of cardboard with a head on top and a bottom that allows the body to be rotated about the neck.
The dolls were sold for $6.99 and were sold by mail order throughout the rest of the 1930s.
It looks like the first version had a different model name of “Dummy Doll,” but it’s apparently also known as the “T. V.”
For the past several years, I’ve been working on a new project, a virtual reality game that blends an augmented-reality experience with a classic arcade game. In the last couple of weeks, I started to get calls from companies in the VR-gaming space interested in partnering with me, so I sent a brief email out looking for information. Here’s the first response I got:
This is fantastic, thanks so much! I’ll get back to you with a link to our first interview (maybe in a couple weeks!).
I replied back:
Great to get back to you, so here’s the link to that interview:
I then sent the link with a question for our company, which I’ll get back to you with:
We love VR! But what is really cool and refreshing about your game, is this: we want to know how you’ve been testing it. I’m curious to read your thoughts about user experiences, how it’s affected you with your customers, what you’ve seen about the game through social media (especially Facebook), etc.
That’s when I got a new response:
Awesome to hear,